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		<title>Warhammer Online</title>
		<link>http://undead.darkbb.com/warhammer-online-f7/-t1.htm</link>
		<description></description>
		<lastBuildDate>Sat, 20 Sep 2008 18:33:45 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Warhammer Online</title>
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			<link>http://undead.darkbb.com/warhammer-online-f7/-t1.htm</link>
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			<title>So this game is out...</title>
			<link>http://undead.darkbb.com/warhammer-online-f7/so-this-game-is-out-t26.htm</link>
			<dc:creator>Dark Beyond</dc:creator>
			<description>... anyone trying it?</description>
			<category>Warhammer Online</category>
			<pubDate>Sat, 20 Sep 2008 18:33:45 GMT</pubDate>
			<comments>http://undead.darkbb.com/warhammer-online-f7/so-this-game-is-out-t26.htm#83</comments>
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			<title>About warhammer...</title>
			<link>http://undead.darkbb.com/warhammer-online-f7/about-warhammer-t18.htm</link>
			<dc:creator>Boz</dc:creator>
			<description>Crash and burn IMO. Any PvP game that uses classes mostly fails. There is no freedom in your character if you follow the path laid out to you by the &quot;class&quot; restrictions. With each class being fundamentally different, the will be constant struggle to try to balance the classes. Or worse yet, there might not even be any attempt to balance classes. In which case most combat will be decided before hand simply by what side has more of class X and class Y. Rock-Paper-Scissors is not PvP!



Also  ...</description>
			<category>Warhammer Online</category>
			<pubDate>Sat, 22 Mar 2008 15:47:45 GMT</pubDate>
			<comments>http://undead.darkbb.com/warhammer-online-f7/about-warhammer-t18.htm#53</comments>
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