There are a couple of us that had great ideas for roleplaying to increase the pleasure of the theme and bring new elements to our wars. I just wanted to get your thoughts on some of the Ideas i had and well as Ideas you guys might have?
Ill start with some generics and see if there would be any real intrest in them. The ideas behind them is to bring more plot driven devices into our wars with Yew and anyone else rather then the same ole leave or die rutines or the raids with out purpose and to bring more particapation and fun to the other side as well as our own.
example one.
We Raid Yew to poison there water suply?
example two.
They escort a political figure from Yew to some other town we ambush trying to stop the political figure from reaching destination.
example three.
we are undead we weild unique characters and abilitys not displayed in game mechanics. such as possestion of a human. basicly we have possesed somones body and they have to stop that person and perform excorsism on that character.
example four.
We are after an artifact or they are it doesnt matter the other group is after same thing either to stop the powers that be or we stop them.
example five.
There suddenly is a greater threat to both our nations we team up or co-op to deal to the threat to both nations.
example six.
we kidnap somone that has come across some seceret artifact or information thats important, they have to save the person we hold prisoner.
These are just some generic ideas creating more intresting ways to play and getting the fight from the same ole Yew invasion on their home turf or the same ole leave or die mechanics behind the roleplay and bringing out more adventurous things to play out.
for these ideas to work it would take participation on both sides of the war to make it happen and creates more enjoyment on both sides and things to write about in both our forums.
what you guys think?