| Jan 31 headcount + starting strategy for the guild | |
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+4Ajar Deathstrike Vad Toreador Bramos Spencer 8 posters |
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Spencer
Posts : 29 Join date : 2009-03-05
| Subject: Jan 31 headcount + starting strategy for the guild Mon Dec 23, 2013 4:38 pm | |
| Good souls, How many of us will be on Jan 11? *raises pale hand* I realize some of you might be willing to create their non-rp/main characters first, but for the others, such as myself, who will start off with their primary RP chars, this date is coming, therefore, I believe we should discuss starting strategy for UND. If it will be the same as IPY2 first day when a crowd of Asians made 3483843 chars to farm free cloth/regs/money in the first starting hours, then I suggest we do the same. Probably won't be less than 3 accounts per IP/5 chars per account, 5x3 = 15 chars (with tailoring/magery) worth of starting resources to get basics of Necropolis started asap. Let us know what everyone else thinks on this.
Last edited by Spencer on Tue Jan 07, 2014 6:27 am; edited 2 times in total | |
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Bramos
Posts : 17 Join date : 2013-12-14
| Subject: Re: Jan 31 headcount + starting strategy for the guild Tue Dec 24, 2013 4:10 pm | |
| I ofcourse start with myself !!! | |
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Spencer
Posts : 29 Join date : 2009-03-05
| Subject: Re: Jan 31 headcount + starting strategy for the guild Wed Dec 25, 2013 4:55 am | |
| - Bramos wrote:
- I ofcourse start with myself !!!
So will I :)Would be nice if more UND members could group up on the launch day so we could perhaps go farming etc. Also, any idea who is the current leader? I think we need to discuss recruiting strategy. IMO we should start recruiting asap..possibly shortly before launch/shortly after. I would really love to see us strong again on the new server. | |
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Vad Toreador
Posts : 20 Join date : 2011-09-09 Age : 38 Location : UK
| Subject: Re: Jan 31 headcount + starting strategy for the guild Fri Dec 27, 2013 5:28 am | |
| Hay guys nice to see people ready to get UND up and running. Ill be there on launch and should be putting alot of time into IPY 3.
I believe the current leader is Kraton, he has made a few posts trying to get a rough idea of how many people will be on for launch but we definitely need to be organised and get the UND guild house and stone within the first few days. | |
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Ajar Deathstrike
Posts : 55 Join date : 2013-04-04
| Subject: Re: Jan 31 headcount + starting strategy for the guild Sat Dec 28, 2013 10:32 am | |
| As stated before, i'll be there. Likely starting my main and running a mule at the same time to make some starting funds. | |
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Spencer
Posts : 29 Join date : 2009-03-05
| Subject: Re: Jan 31 headcount + starting strategy for the guild Sat Jan 04, 2014 7:32 am | |
| The launch date has been changed by one day. It is now Jan 10 | |
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Chance-
Posts : 10 Join date : 2013-07-06
| Subject: Re: Jan 31 headcount + starting strategy for the guild Sat Jan 04, 2014 8:31 am | |
| I believe that the farming of newbie resources has been nipped in the bud for IPY3 launch.
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Mac
Posts : 28 Join date : 2008-09-11 Location : Louisville, KY USA
| Subject: Re: Jan 31 headcount + starting strategy for the guild Sat Jan 04, 2014 4:39 pm | |
| Does anyone know what time on Friday it will be up? I will probably have some time in the afternoon but won't that night. | |
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Kraton
Posts : 136 Join date : 2011-04-13
| Subject: Re: Jan 31 headcount + starting strategy for the guild Sat Jan 04, 2014 5:39 pm | |
| Wow, I have been waiting for this launch date for so long it almost seems like I don't believe it...
I will be there at launch with a dexer template, pretty standard stuff, in hopes to farm a bit but also I was playing with the idea of nuking my skills up to about 80's then go take my stuff from others, kinda like Halloween.... (dress up real scary and have strangers give me their stuff). anyone else think this sounds like some fun? I mean we could be rich in one night with a bit of luck.
Anyways I am planning on getting a vent server up and running in the next few days but I wanted to know what size to get and also if there are any better programs to be using. Would love some input on this. | |
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Ajar Deathstrike
Posts : 55 Join date : 2013-04-04
| Subject: Re: Jan 31 headcount + starting strategy for the guild Mon Jan 06, 2014 1:02 pm | |
| update:
Launch pushed back until Jan 31st for stabilization and hardware upgrades.
Probably for the best.
See you all there | |
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Kraton
Posts : 136 Join date : 2011-04-13
| Subject: Re: Jan 31 headcount + starting strategy for the guild Mon Jan 06, 2014 3:35 pm | |
| This is good to know. Thanks for the update! | |
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Aziel
Posts : 24 Join date : 2011-10-17
| Subject: Re: Jan 31 headcount + starting strategy for the guild Mon Jan 06, 2014 10:06 pm | |
| I'll be there, if you will all have me:P Never actually officially joined, was showing my interest then a bunch of stuff came up and by the time I tried to play again, IPY2 was gone. | |
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Spencer
Posts : 29 Join date : 2009-03-05
| Subject: Re: Jan 31 headcount + starting strategy for the guild Tue Jan 07, 2014 6:27 am | |
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Bramos
Posts : 17 Join date : 2013-12-14
| Subject: Re: Jan 31 headcount + starting strategy for the guild Wed Jan 08, 2014 12:03 am | |
| really end of jan !!! ???? gah | |
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| Jan 31 headcount + starting strategy for the guild | |
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